Saturday, May 28, 2016

Spin Games and Inspired Gaming sign licensing agreement for Spin RGSNO Deposit bonus $43

Spin Games LLC, a pacesetter within the social gaming and interactive gaming technology market, announced the signing of a licensing agreement so as to allow Inspired Gaming’s world leading virtual sports content to be deployed via the Spin RGS (The ROCTM) within the North American region. Inspired will license to Spin several in their premium award winning virtual life-like games titles including Rush Horse Racing, Car Racing and Rush Football, that have been recently showcased on the 2016 ICE Totally Gaming show in London.

The partnership is collaborative and Inspired has chosen the Spin HTML5, RGS, The ROCTM (Robust Online ClientTM), as a result of its best in school HTML5 technology and comprehensive distribution through both regulated real money gaming and social deployment throughout North America. Spin will integrate Inspired’s online real-money wagering and play for fun virtual games for deployment on Spin’s RGS. The ROC, streamlines gaming content for mobile and numerous online interactive markets. Its robust technology enables rapid integration, giving gaming operators the versatility and control to achieve online customers with the best convenience and functionality.

“Currently, virtual sports within the UK and Europe is a significantly expanding business which was really well accepted by operators and players alike. The virtual sports market in North America is yet to be exploited and Spin believes the partnership is an extra step in our strategy and positioning as a market leader in RGS technology and content. Utilizing Inspired’s better of breed technology will allow for comprehensive deployment across North America,” said Kent Young, CEO and president of Spin Games. 

Steve Rogers, CCO digital games, Inspired, commented, “Inspired is delighted to be working with Spin Games to bring its market-leading virtual sports to the North American market. We've seen a rapid growth renowned for virtual sports within the UK and Europe in recent years, and i'm confident that their popularity can be equaled in America. The combo of our greatest at school technology, and Spin Games’ distribution channels is an improbable proposition for operators, and we anticipate an extended and successful working partnership.”



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